Make A Snake Game Using Python And Tkinter || Python Project For Beginners With Source Code -

Make A Snake Game Using Python And Tkinter || Python Project For Beginners With Source Code

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Hello guys, My name is Rohit Kumar Thakur and In this video, I am gonna show you how to make snake game using python programming and tkinter library. Well, it’s not that much difficult. You just have to follow the video. All the important stuffs are commented out in this python program video. If I miss something then let me know in the comment section

๐๐จ๐จ๐ค ( ๐…๐ซ๐จ๐ฆ ๐‚๐จ๐๐ž ๐“๐จ ๐‚๐จ๐ง๐ง๐ž๐œ๐ญ๐ข๐จ๐ง๐ฌ: ๐€ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ž๐ซโ€™๐ฌ ๐ ๐ฎ๐ข๐๐ž ๐ญ๐จ ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐š ๐ฌ๐จ๐œ๐ข๐š๐ฅ ๐œ๐š๐ซ๐ž๐ž๐ซ )
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  1. PS C:Usersmomna> & C:/Users/momna/AppData/Local/Programs/Python/Python312/python.exe c:/Users/momna/Documents/
    Traceback (most recent call last):
    File "", line 150, in <module>
    food = Food()
    File "", line 48, in _init_
    x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1)*SPACE_SIZE
    File "", line 336, in randint
    return self.randrange(a, b+1)
    File "", line 312, in randrange
    istop = _index(stop)
    TypeError: 'float' object cannot be interpreted as an integer
    PS C:Usersmomna>

  2. Traceback (most recent call last):
    File "", line 78, in <module>
    food = Food()
    File "", line 33, in _init_
    x = random.randint(0, (GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mera ye show kr rha h run krne prpls someone help me if you know anything about it

  3. it gives bad geometry specifier errorline 142

  4. Hello, is there any way to stop the snake? Thanks to you, I am using its algorithm.

  5. where can i find source code file bro?

  6. Your welcome

    from tkinter import *
    import random
    from tkinter import font
    from turtle import window_height, window_width

    window = Tk()
    window.title("Snake Game Python")
    window.resizable(0, 0)

    Label(window, text='SUBSCRIBE', font='arial 20 bold').pack(side=BOTTOM) # footer

    score = 0
    direction = 'down'

    GAME_WIDTH = 700
    GAME_HEIGHT = 700
    SPEED = 180
    SPACE_SIZE = 50
    BODY_PARTS = 2
    SNAKE_COLOR = '#00FF00'
    FOOD_COLOR = '#FF0000'
    BACKGROUND_COLOR = '#000000'

    label = Label(window, text="Score:{}".format(score), font=('consolas', 40))

    canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)

    class Snake:
    def __init__(self):
    self.body_size = BODY_PARTS
    self.coordinates = []
    self.squares = []

    for i in range(0, BODY_PARTS):
    self.coordinates.append([0, 0])

    for x, y in self.coordinates:
    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")

    class Food:
    def __init__(self):
    x = random.randint(0, (GAME_WIDTH/SPACE_SIZE)-1)*SPACE_SIZE
    y = random.randint(0, (GAME_HEIGHT/SPACE_SIZE)-1)*SPACE_SIZE

    self.coordinates = [x, y]
    canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag='food')

    def next_turn(snake, food):
    x, y = snake.coordinates[0]

    if direction == 'up':
    y -= SPACE_SIZE
    elif direction == 'down':
    y += SPACE_SIZE
    elif direction == 'left':
    x -= SPACE_SIZE
    elif direction == 'right':
    x += SPACE_SIZE

    snake.coordinates.insert(0, (x, y))
    square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
    snake.squares.insert(0, square)

    if x == food.coordinates[0] and y == food.coordinates[1]:
    global score

    score += 1
    food = Food()

    del snake.coordinates[-1]
    del snake.squares[-1]

    if check_collisions(snake):

    window.after(SPEED, next_turn, snake, food)

    def change_direction(new_direction):
    global direction

    if new_direction == 'left':
    if direction != 'right':
    direction = new_direction

    elif new_direction == 'right':
    if direction != 'left':
    direction = new_direction

    elif new_direction == 'up':
    if direction != 'down':
    direction = new_direction

    elif new_direction == 'down':
    if direction != 'up':
    direction = new_direction

    def check_collisions(snake):
    x, y = snake.coordinates[0]
    if x < 0 or x >= GAME_WIDTH:
    return True

    elif y <0 or y >= GAME_HEIGHT:
    return True

    for body_part in snake.coordinates[1:]:
    if x == body_part[0] and y == body_part[1]:
    return True
    return False

    def game_over():
    font = ('consolas', 70),
    text = 'Game Over',
    fill = 'red',
    tag = 'gameover')


    window_width = window.winfo_width()
    window_height = window.winfo_height()
    screen_width = window.winfo_screenwidth()
    screen_height = window.winfo_screenheight()

    x = int((screen_width/2) – (window_width/2))
    y = int((screen_height/2) – (window_height/2))


    window.bind('<Left>', lambda event: change_direction('left'))
    window.bind('<Right>', lambda event: change_direction('right'))
    window.bind('<Up>', lambda event: change_direction('up'))
    window.bind('<Down>', lambda event: change_direction('down'))

    snake = Snake()
    food = Food()

    next_turn(snake, food)


  7. thank you so much! i didn't know where to start but this tutorial helped me very much!

  8. any idea how we would go about adding a "Play again" screen? Feel like this would be a great addition

  9. Please I kept getting SyntaxError window.geometry (fโ€(window_width)x(window_height) + (x) + (y)โ€)

  10. Hello bhai yeh snake left right nahi ho raha iska koi solution bata do

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